Oct 03, 2009, 06:19 AM // 06:19
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#1
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Academy Page
Join Date: Jun 2007
Profession: Rt/R
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new skill type: Enchantment attack
most of dervish powerful skills require enchantment on dervish, however dervish as a melee attacker, it's boring that she always have to stop attack and cast enchantment spell. So i want to suggest a new skill type - Enchantment attack.
enchantment attack is like that: if this attack hits, you are enchanted with something.....
for example:
aim attack: if this attack hits, you are enchanted with aim attack, your next attack skill cannot be blocked.
enchantment attack should be only available for scythe, the enchantment should be relatively weak and duration should be short, the main purpose is to keep enchantment on your while attacking and its good synergy with mysticism. it make dervish attack more fluent, more fun and seems not overpowered
welcome to comment
Last edited by Hong Kong Evil; Oct 03, 2009 at 08:48 AM // 08:48..
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Oct 03, 2009, 08:16 AM // 08:16
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#2
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Frost Gate Guardian
Join Date: Feb 2007
Location: For 5...21 seconds I CAN take damage
Guild: Union Of Light Form Users
Profession: W/
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/notsigned
Dervishes dont need encouragements
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Oct 03, 2009, 09:17 AM // 09:17
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#3
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Frost Gate Guardian
Join Date: Nov 2008
Location: Ibiza, Spain
Guild: [HOPE]
Profession: W/
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Most of dervish enchants cast time is 0.25 or 0.75 which isn't a lot of time. Imho, that's fast enough to continue the fighting without losing any time. Also, u can always cast your enchants before charging into battle.
/notsigned
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Oct 03, 2009, 12:08 PM // 12:08
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#4
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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It's actually not a bad idea, but it's unnecassery, small scale and bringing new skill types in gw1 is not going to happen.
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Oct 03, 2009, 12:14 PM // 12:14
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#5
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Academy Page
Join Date: Jun 2009
Profession: Mo/
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Quote:
Originally Posted by mage767
isn't it already too late for gw1?
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This, and it isn't necessary. Just use your enchants before you run into battle.
Last edited by Mylina; Oct 03, 2009 at 12:37 PM // 12:37..
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Oct 03, 2009, 01:34 PM // 13:34
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#6
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Again, why do people keep on getting similar and extremely terrible ideas over and over?
Stop it.
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Oct 03, 2009, 02:42 PM // 14:42
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#7
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Krytan Explorer
Join Date: Nov 2008
Location: Cardboard Box
Guild: Guilds are irrelevant. This... is...... BUILD WARS!!!
Profession: Rt/
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1. Dervishes are pretty powerful as they are.
2. Most of the enchantments that they have now cause damage when casted, or when they end, which makes up for the damage lost by not attacking for.... 1/4th of a second. As Basch said, their enchantments generally have pretty short cast times, so you really don't lose much.
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Oct 03, 2009, 03:55 PM // 15:55
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#8
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Academy Page
Join Date: Sep 2007
Location: UnderWorld
Guild: Absence Of Light [AoL]
Profession: Mo/Me
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wow... enchantment attack O.o
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Oct 03, 2009, 08:08 PM // 20:08
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#9
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by kedde
Again, why do people keep on getting similar and extremely terrible ideas over and over?
Stop it.
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unique snowflakes
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Oct 05, 2009, 01:47 PM // 13:47
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#10
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Quote:
Originally Posted by Hong Kong Evil
for example:
aim attack: if this attack hits, you are enchanted with aim attack, your next attack skill cannot be blocked.
the enchantment should be relatively weak and duration should be short, the main purpose is to keep enchantment on your while attacking and its good synergy with mysticism.
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Bolded parts.
Every time you hit your next attack can't be blocked? so as long as they hit the first time they will never miss again.....seems pretty weak....not.
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Oct 05, 2009, 02:12 PM // 14:12
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#11
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Frost Gate Guardian
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Reminds me of a stance. Also, 'enchantment attack' sounds like another way to say 'hex'.
Basically Enchantments they want to have 0 cast times are called skills. They're not that way for a reason.
Last edited by Ccat; Oct 05, 2009 at 02:15 PM // 14:15..
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Oct 05, 2009, 08:01 PM // 20:01
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#12
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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...
...Ok, I'm all for giving dervishes a reason to be used, but seriously, WTF?
And in another form, this mechanic already exists. Certain enchantments deal damage on casting.
/notsigned
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